require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 2,["5"] = 2,["6"] = 2,["8"] = 2,["9"] = 11,["10"] = 11,["11"] = 11,["13"] = 11,["14"] = 11,["16"] = 12,["17"] = 11,["18"] = 2});
local ____exports = {}
____exports.default = __TS__Class()
local BooleUtil = ____exports.default
BooleUtil.name = "BooleUtil"
function BooleUtil.prototype.____constructor(self)
end
function BooleUtil.isUnitEnemy(unit, player)
    if unit == nil then
        unit = GetTriggerUnit()
    end
    if player == nil then
        player = Player(0)
    end
    return IsUnitEnemy(unit, player)
end
____exports.default = BooleUtil
return ____exports
